Barfield, W., & Weghorst, S. (1993). The sense of presence within virtual environments: A conceptual framework. In G. Salvendy & M. Smith (Eds), Human-computer interaction: Applications and case studies (pp.699-704). Amsterdam: Elsevier.
Cho et al. Questionnaire
Physical presence, 4 items
Cho, D., Park, J., Kim, G., Hong, S., Han, S., & Lee, S. (2003). Dichotomy of presence elements: The where and what. Proceedings of the IEEE Virtual Reality 2003, 273-274. [pdf, 132KB]
Dinh, H. Q., Walker, N., Song, C., Kobayashi, A., & Hodges L.F. (1999). Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments. Proceedings of the IEEE Virtual Reality 1999, 222-228. [doc, 420 KB]
Gerhard, M., Moore, D., & Hobbs, D. (2001). Continuous presence in collaborative virtual environments: Towards the evaluation of a hybrid avatar-agent model for user representation. In A. de Antonio, R. Aylett, & D. Ballin (Eds.): Proceedings of the International Conference on Intelligent Virtual Agents, pp. 137-153, Madrid, Spain. [pdf, 320 KB]
Kim, T., & Biocca, F. (1997). Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion. Journal of computer-mediated communication, 3 (2).[html]
Krauss, M., Scheuchenpflug, R., Piechulla, W., & Zimmer, A. (2001). Measurement of presence in virtual environments. In A. Zimmer, K. Lange, K.-H. Bäuml, R. Loose, R. Scheuchenpflug, O. Tucha, H. Schnell & R. Findl (Eds), Experimentelle Psychologie. Lengerich: Pabst Science Publishers. [pdf, 320 KB]
Nichols, S., Haldane, C., & Wilson , J. R. (2000) Measurement of presence and its consequences in virtual environments. International Journal of Human Computer Studies, 52, 471-491.
Stevens, B., Jerrams-Smith, J., Heathcote, D., & Callear, D. (2002). Putting the virtual into reality: Assessing object-presence with projection-augmented models. Presence: Teleoperators and Virtual Environments, 11, 79-92.[pdf, 227 KB]
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7, 225-240. [pdf, 100KB]
Parent, A. (1998). A virtual environment task analysis workbook for the creation and evaluation of virtual art exhibits. Technical Report NRC 41557 ERB-1056, National Research Council Canada. [pdf, 320 KB]
Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpina, C., & Alcaniz, M. (2000). Presence and reality judgment in virtual environments: A unitary construct? CyberPsychology and Behaviour, 3, 327-335.
Larsson, P., Västfjäll, D., & Kleiner, M. (2001a). The actor-observer effect in virtual reality presentations. CyberPsychology and Behavior, 4, 239-246.
Lombard, M., Ditton, T. B., Crane, D., Davis, B., Gil-Egui, G., Horvath, K., et al. (2000). Measuring presence: A literature-based approach to the development of a standardized paper-and-pencil instrument. In W. IJsselsteijn, J. Freeman, & H. de Ridder (Eds), Proceedings of the Third International Workshop on Presence, Eindhoven University of Technology, Eindhoven, The Netherlands.
Nowak, K.L., & Biocca, F. (2003). The effect of the agency and anthropomorphism on users’ sense of telepresence, copresence, and social presence in virtual environments. Presence: Teleoperators and Virtual Environments, 12, 2-35.
Schroeder, R., Steed, A., Axelsson, A-S., Heldal, I., Abelin, A., Wideström, et al. (2001). Collaborating in networked immersive spaces: as good as being there together? Computer & Graphics, 25, 781-788.
Thie, S., & Van Wijk, J., (1998). A general theory on presence: Experimental evaluation of social virtual presence in a decision making task. Paper presented at Presence in Shared Virtual Environments Workshop, University College London, 10 - 11 June 1998. [html]
Basdogan, C., Ho, C., Srinivasan, M. A., & Slater, M. (2000) An experimental study on the role of touch in shared virtual environments. ACM Transactions on Computer Human Interaction, 7(4), 443-460. [pdf, 204 KB]
Gunawerda, C.N., & Zittle, F.J. (1997). Social presence as a predictor of satisfaction within a computer-mediated conferencing environment. The American journal of distance education, 11(3), 8-26.
Biocca, F., Harms, C., & Gregg, J. (2001) The Networked Minds measure of social presence: Pilot test of the factor structure and concurrent validity. Paper presented at Presence 2001, Philadelphia, USA, 9-11 October 2001. [pdf, 81 KB]
Kumar, N., & Benbasat, I. (2002). Para-social presence and communication capabilities of a website: A theoretical perspective. e-Service Journal, 1(3), 5-24. [html]
Continuous, on-line rating by means of a slider button
IJsselsteijn, W.A., De Ridder, H., Hamberg, R., Bouwhuis, D., & Freeman, J. (1998). Perceived depth and the feeling of presence in 3DTV. Displays, 18, 207-214.
Retaux, X. (2003). Presence in the environment: theories, methodologies and applications to video games. PsychNology Journal, 1(3), 284 - 310. [pdf, 236 KB]
Rourke, L., Anderson, T. Garrison, D. R., & Archer, W. (1999). Assessing social presence in asynchronous, text-based computer conferencing. Journal of Distance Education, 14(3), 51-70. [html]
Repeated, prompted assessment in a realistic environment
Gaggioli, A., Bassi, M., & Delle Fave, A. (2003). Quality of Experience in Virtual Environments. In G. Riva, F. Davide, & W.A. IJsselsteijn (Eds) Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments. Amsterdam: IOS Press. [pdf, 196 KB]
Freeman, J., & Avons, S.E. (2000). Focus group exploration of presence through advanced broadcast services. Proceedings of the SPIE, 3959, 530-164. [pdf, 80 KB]
Turner, S., Turner, P., Caroll, F., O'Neill, S., Benyon, D., McCall, R., et al. (2003). Re-creating the Botanics: Towards a sense of place in virtual environments. Paper presented at the 3rd UK Environmental Psychology Conference, Aberdeen, 23-25 June 2003.
[pdf, 420 KB]
Systematic analysis of action, aided by videomaterial
Spagnolli, A., Varotto, D., & Mantovani, G. (2003). An ethnographic, action-based approach to human experience in virtual environments. International Journal of Human-Computer Studies, 59, 797-822.
[pdf, 604 KB]
Various probes eliciting description of sense of place
McCall, R., O'Neill, S., Carroll, F., & Benyon, D. (2004). The Presence Probe. Paper presented at the Workshop on Designing and Evaluating Virtual Reality Systems, University of Notthingham, UK.
Steed, A., & McDonnell, J. (2003). Experiences with repertory grid analysis for investigating effectiveness of virtual environments. Paper presented at Presence 2003, Aalborg, Denmark, 6-8 October 2003.
[pdf, 138 KB]
Verbalization of thought processes and feelings during an experience
Turner, P., McGregor, I., Turner, S., & Carroll, F. (2003). Evaluating soundscapes as a means of creating a sense of place. In E. Brazil, & B. Shinn-Cunningham (Eds), Proceedings of the 2003 International Conference on Auditory Display, 148-151.
[pdf, 792 KB]
Welch, R. B. (1997). The presence of aftereffects. In G. Salvendy, M. J. Smith, & R. J. Koubek (Eds). Designs of computing systems: Cognitive considerations (pp. 271-276). Amsterdam: Elsevier.
Snow, M. P., & Williges, R. C. (1998). Empirical models based on free-modulus magnitude estimation of perceived presence in virtual environments. Human Factors, 40, 386-402.
Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5, 263-273.
IJsselsteijn, W., De Kort, Y., & Bierhoff, I. (2001). Duration Estimation and Presence. Paper presented at Presence 2001, Philadelphia, USA, 9-11 October 2001.
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. International Journal of Aviation Psychology, 3(3),203-220.
Darken, R. P., Bernatovich, D., Lawson, J., & Peterson, B. (1999). Quantitative measures of presence in virtual environments: The roles of attention and spatial comprehension. CyberPsychology and Behavior, 2, 337-347.
The amount of spatial information that is remembered from the VE
Darken, R. P., Bernatovich, D., Lawson, J., & Peterson, B. (1999). Quantitative measures of presence in virtual environments: The roles of attention and spatial comprehension. CyberPsychology and Behavior, 2, 337-347.
Questionnaire assessing different memory awareness states
Mania, K., Troscianko, T., Hawkes, R., & Chalmers, A. (2003). Fidelity metrics for virtual environment simulations based on spatial memory awareness states. Presence: Teleoperators and Virtual Environments, 12, 296-310.
Measures associated with heart rate and blood pressure
Dillon, C., Keogh, E., Freeman, J., & Davidoff, J. (2000). Aroused and immersed: The psychophysiology of presence. In Proceedings of the 3rd International Workshop on Presence. Eindhoven, The Netherlands. [html]
Measures associated with skin conductance and skin temperature
Meehan, M., Insko, B., Whitton, M., & Brooks, F. P. (2001). Physiological measures of presence in virtual environments. In Proceedings of 4th International Workshop on Presence. Philadelphia, USA, 21-23 May, 2001. [pdf, 756 KB]
Measures associated with the eyes, e.g. eye tracking, pupil response
Laarni, J., Ravaja, N., & Saari, T. (2003). Using eye tracking and psychophysiological methods to study spatial presence. In Proceedings of the 6th International Workshop on Presence. Aalborg, Denmark, 6-8 October 2003. [pdf, 30 KB]
Measurement of potential differences on the skin surface as indication of emotion
Ravaja, N. (2002). Presence-related influences of a small talking facial image on psychophysiological measures of emotion and attention. In Proceedings of the 5th International Workshop on Presence. Porto, Portugal, October 9-11 2002.
Schlögl, A., Slater, M., & Pfurtscheller, G. (2002). Presence Research and EEG. In Proceedings of the 5th International Workshop on Presence. Porto, Portugal, October 9-11 2002. [pdf, 63 KB]
Huang, M., & Alessi, N. (1999). Presence as an emotional experience. In J. D Westwood, H. M. Hoffman, R. A. Robb, & D. Stredney, (Eds). Medicine meets virtual reality: The convergence of physical and informational technologies options for a new era in healthcare. Amsterdam: IOS Press. [html]
Prothero, J., & Parker, D. (2003). A unified approach to presence and motion sickness. In L. Hettinger & M. Haas (Eds). Virtual and adaptive environments: Applications, implications, and performance issues (pp. 47-66). Mahwah, NJ: Lawrence Erlbaum Associates.
Measurement of body movements in reaction to stimuli
Freeman, J., Avons, S., Meddis, R., Pearson, D., & IJsselsteijn, W. (2000). Using behavioural realism to estimate presence: A study of the utility of postural responses to motion stimuli. Presence: Teleoperators and Virtual Environments, 9, 149-164.
Measure based on conflicting real and virtual cues
Slater, M., Usoh, M., Chrysanthou, Y. (1995). The influence of dynamic shadows on presence in immersive virtual environments. In M. Goebel (Ed.). Proceedings of the 2nd Eurographics Workshop on Virtual Reality. Monte Carlo, Monaco, January 1995. [pdf, 56 KB]
Observation of reflex responses in reaction to stimuli
Nichols, S., Haldane, C., & Wilson , J. R. (2000) Measurement of presence and its consequences in virtual environments. International Journal of Human Computer Studies, 52, 471-491.
Measuring the time taken to complete a task and the number of errors made in that task
Basdogan, C., Ho, C., Srinivasan, M. A., & Slater, M. (2000). An experimental study on the role of touch in shared virtual environments. ACM Transactions on Computer Human Interaction, 7(4), 443-460. [pdf, 204 KB]
Counting the number of actions or steps needed to complete a task
Slater, M., Linakis, V., Usoh, M., & Kooper, R., (1996). Immersion, presence, and performance in virtual environments: An experiment with tri-dimensional chess. In M. Green (Ed), ACM Virtual Reality Software and Technology (pp. 163-172), 1-4 July 1996. [html]
Nichols, S., Haldane, C., & Wilson , J. R. (2000) Measurement of presence and its consequences in virtual environments. International Journal of Human Computer Studies, 52, 471-491.
The degree to which a skill is transferred to a real-world situation
Youngblut, C., & Perrin, B. M. (2002). Investigating the relationship between presence and performance in virtual environments. Paper presented at IMAGE 2002 Conference, Arizona.
Measure Count: 69
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